Andrey Bychev

Kropyvnytsyi, Ukraine

Tel. +380996244845

e-mail: andbychev@gmail.com

Skype: and-bychev

http://andbychev.jimdo.com/

 linkedin.com/in/андрей-бычев-57b8348b 

Specialization: 2D lead, 2D artist, concept Design, Flash Animation.

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 Experience in the game industry - 10 years.

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 Education: Graduate, juridical. Educational institution - NUVD (2006 ) , a specialty - jurisprudence. But my professional hobby is game graphics.

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 Professional skills:

• I develop graphics for casual, social, and also games of class AAA.

• I have a good artistic taste.

• I draw by hand and on a tablet. I use various styles of drawing.

• Develop a common style of the game (interface, icons, illustrations, locations, game content, etc.).

• I make animation of game elements in Adobe Flash.

• I have experience as an art department manager.

• I select executors for the project (I prepare test tasks, evaluate the results, train beginners).

• I develop corporate documentation for the production of game graphics content.

• I prepare technical tasks, supervise quality at all stages of production, I issue feed-back. I see the statistics of the scheduled and rendered content. I follow the relevance of the final versions. Synchronize the work of employees on cross-cutting tasks. I define priorities. I motivate the performers.

• I plan my activities and subordinates. I am able to communicate my vision, set clear goals and monitor their implementation.

• I personally carry out unfinished work on art, in cases of absence of the performer or impossibility of substitution. I control the reporting of art block employees.

• I am able to work in a team.

• Responsible.

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 Knowledge of software: Unreal engine4, 3ds Max, 3d Coat, Substance painter, Adobe Photoshop, Adobe Illustrator, Adobe Flash, SketchUP, KeyShot.

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 Experience:

04.2018 - 2D Artist in the company Fotostrana. Creating graphics for the game Caramelki.

09.2014 - 04.2018 Art director - studio Digital Universe. Work on the AAA game about battles on futuristic tanks using the game engine Unreal Engine 4.

06.2013 - 09.2014: Worked in the company Edwill Design as 2D Artist. Drawing props for games Romashkovo, Lukomorie, Komarovo, Latifundie, Cornflower-blue farm.

09.2009 - 06.2013: Worked in the company Social Quantum as: Project Admin, Art leader - game Shopping square;

2D designer games: Car tuning, New lands, Farmers territory, Poker Jet; Concept Artist - game: Megapolis .

03.2008 - 07.2009: Art director - studio Dotar Games. Participation in the development of games: Zoo - games Tycoon Resort "winter", Architect - Episode 1.

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 For more information: DOB 04.09.1975 I am sociable, reserved, seasoned, diligent, self-critical, easily learn new things, fond of fishing and camping. I like an active circle of friends.